Thursday, 2 January 2014

Games-Fun for all

Game is an activity generally dealt with at leisure times and for amusement. We have been carrying out this activity from it's inception, since our childhood and the childhood of the information era.

Games were more prominently played in the real world between people in real time without any artificial intelligence, but after the information age we started to play with the artificial intelligent systems. Let us have a look how the games have modified themselves or they have not.

Games were "fun for all" when they were played without artificial intelligence.

The digital information cannot remain still, it requires a steady flow as the water takes away the yatch on a wonderful and pleasant journey though intelligently handed mast by a sailor navigating it's way to it's destination. It requires both flow and navigation, i.e. interface and content.

Earlier the television and the hardware encapsulated the null void , now it is slowly getting encapsulated by the smart concept, which in turn will become the crust.So every digital existence out there wants to be on the surface instead of connecting to the inner most core. We observe many developers of games have moved to the inter-connectivity between many version, i.e console, handheld, PC, web, social version, trading cards and so on.

The gaming industry from the Sports -> Arcade gaming-> console gaming -> Computer(PC) gaming-> Mobile Gaming -> Tablet Gaming -> Social gaming has traveled through a marvelous journey but still remains fun for all.

But now due to the information technology as a feature add-on to the real world gaming we can modify and add new rules to the continuity of the gameplay and take the experience to greater heights. It encourages the player and developer to cross the lines of expectations for each other as a co-operative process and encourage the development of the game and the game-play experience, which widens the scope for the enhancement of it's development as a product and may attract newer market of players.

The social gaming is a feature that the mainstream games are also utilizing nowadays, as it involves the player which makes him/her experience it to the intended purpose that feature was made in the game.
For ex: If some article or process requires sunlight to work in the game-world, that feature is active only during day time according to the player's GPS location on the globe, but on the other hand is unavailable for a period of time for the opposite side of the globe.It literally works in real-time. But what about the other player, the other player awaits for that feature by keeping oneself involved in the gameplay, to get that task done, or shares the product of the task if can be done with other player if the game provides such facility as a part of the experience.

As seen earlier the games were experienced as part of collaborative work process which was then converted to single or dual player fields but has again moved towards the collaborative or multiplayer gaming but just not on a field located in a city, but instead on a vast field located on the internet.

Games went through a chain of events throughout their lifetime, but still remain "fun for all".

Wednesday, 1 January 2014

Social Gaming

Gaming is just fun.

Fun can a moment of joyous experience that makes us feel light hearted, wow a whole computer sector industry based on the various user experiences. This industry drives it's source on the basis of the gamers imaginative drive.The more imaginative the gamer can get the more fun and experience they feel.

But has anyone wondered what are the most addictive games across the web commonly written in. They are generally written in our day to day web programming languages such as HTML,CSS, JavaScript,Ajax and SQL like databases are used to store the user records

Nowadays the gaming has evolved to reach a larger perspective of users utilizing the social networks such as Facebook,Twitter,Orkut,Google+ etc
Why does one need social networks for gaming, why do they matter?
The social networks in-fact have created new business segments and provided a new experience to have fun as the end product and brought us to the social gaming segment.

Social Gaming
Social Gaming is fun for all segment.

It allows user to extend and reach out to players who are a lot like yourself having the common denominator of that experience factor.By extending out one node to other they form a huge network of millions.

It is like instead of playing a single player game, playing a single player game with the help of your best buddy sitting just across you.Instead of the obvious artificial intelligence reaction, we experience surprising and vivid natural experiences.It provides continuity of experience as the game might never end if the developer wishes.

For game developer
Here the developer also has a better opportunity to modify the game to users' day to day needs and feedback (as they receive it on daily usage statistics). So more similar range of experiences can be formed out of the earlier one with more advanced and intelligent levels to keep the players involved into the gameplay.

Nowadays, as we might have observed that every game has their own fanpage on every other major social networks such as Facebook page,Twitter,YouTube for live demos and gameplays and so on.
And owing much to the SEO techniques the required product get properly filtered traffic of users.
This is done to attract more involvement towards the product from both ends the consumer and developer making both the ends work hard to make a successful,bug-free and fun-packed game at the end of the day.In other sense it is to go where people are rather than wasting resources to collect people at a place and launch a product. Some games even have dedicated forums which deal with serious issues and expansion scenarios of the games,that could be considered a more localized network over a large ground of network.

The social networks have reshaped the gaming industry with collaborative gameplay and co-operative gameplay experiences. The user experience matters a lot in the game. Never the matter the game provides rich graphic quality with the highest end graphic shaders, what if there is no fun factor in it, would you like to play it?
It is like playing football on the actual field with pyramid shaped ball, would the ball roll across fields, will it create the parabolic effect when kicked in a penalty shootout, that fun factor is left out, which drives the game.

Another interesting factor that is brought upon by the social gaming segment is the real-time games. The social networks as well as it's users exist in the real-time, why not have an experience in the real-time scenario i.e. change the day-night sequences of the game time based on your localization and timeline on the globe.

The game as a program should offer the gamer the relax feel to let out the imagination and drive it to new heights.Some of them also make people feel the rush of adrenaline well as a part of the experience.But with all the factors of the program combined into one feel is that it should be great deal of fun.

But at the end of the day it still is fun but evolved to fun for all.