Gaming is just fun.
Fun can a moment of joyous experience that makes us feel light hearted, wow a whole computer sector industry based on the various user experiences. This industry drives it's source on the basis of the gamers imaginative drive.The more imaginative the gamer can get the more fun and experience they feel.
But has anyone wondered what are the most addictive games across the web commonly written in. They are generally written in our day to day web programming languages such as HTML,CSS, JavaScript,Ajax and SQL like databases are used to store the user records
Nowadays the gaming has evolved to reach a larger perspective of users utilizing the social networks such as Facebook,Twitter,Orkut,Google+ etc
Why does one need social networks for gaming, why do they matter?
The social networks in-fact have created new business segments and provided a new experience to have fun as the end product and brought us to the social gaming segment.
Social Gaming
Social Gaming is fun for all segment.
It allows user to extend and reach out to players who are a lot like yourself having the common denominator of that experience factor.By extending out one node to other they form a huge network of millions.
It is like instead of playing a single player game, playing a single player game with the help of your best buddy sitting just across you.Instead of the obvious artificial intelligence reaction, we experience surprising and vivid natural experiences.It provides continuity of experience as the game might never end if the developer wishes.
For game developer
Here the developer also has a better opportunity to modify the game to users' day to day needs and feedback (as they receive it on daily usage statistics). So more similar range of experiences can be formed out of the earlier one with more advanced and intelligent levels to keep the players involved into the gameplay.
Nowadays, as we might have observed that every game has their own fanpage on every other major social networks such as Facebook page,Twitter,YouTube for live demos and gameplays and so on.
And owing much to the SEO techniques the required product get properly filtered traffic of users.
This is done to attract more involvement towards the product from both ends the consumer and developer making both the ends work hard to make a successful,bug-free and fun-packed game at the end of the day.In other sense it is to go where people are rather than wasting resources to collect people at a place and launch a product. Some games even have dedicated forums which deal with serious issues and expansion scenarios of the games,that could be considered a more localized network over a large ground of network.
The social networks have reshaped the gaming industry with collaborative gameplay and co-operative gameplay experiences. The user experience matters a lot in the game. Never the matter the game provides rich graphic quality with the highest end graphic shaders, what if there is no fun factor in it, would you like to play it?
It is like playing football on the actual field with pyramid shaped ball, would the ball roll across fields, will it create the parabolic effect when kicked in a penalty shootout, that fun factor is left out, which drives the game.
Another interesting factor that is brought upon by the social gaming segment is the real-time games. The social networks as well as it's users exist in the real-time, why not have an experience in the real-time scenario i.e. change the day-night sequences of the game time based on your localization and timeline on the globe.
The game as a program should offer the gamer the relax feel to let out the imagination and drive it to new heights.Some of them also make people feel the rush of adrenaline well as a part of the experience.But with all the factors of the program combined into one feel is that it should be great deal of fun.
But at the end of the day it still is fun but evolved to fun for all.
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